DevLog 3
Hello everyone!
This week, I made a game for Taro Urashima. I made a dialogue in this game. I'm an actor, so I think the dialogue is very interesting. I don't know anything about how to write dialogues in Japanese. I watch a lot of anime, but listening to Japanese dialogue and reading are different from writing. I often write treatises in my Japanese class, but the dialogue is different.
I found the challenge to be very interesting. Then I started my game. For the character in the story, I wanted to make a good ending, so I wrote the story of Taro Urashima, but the story ends at the wedding. I made characters of soft-shelled turtle, fish keeper, princess, king, and priest.
I didn't know how to make a dialogue with RPG Maker, but I learned more while using it more. I had a little problem, but I killed the bug. For example, Suppon exchanged for a princess, but an event loop came out. Event was an automatic matter, but as he returned to the room, Event played again. To cure the problem, I put Event on the tiles. If you put it on the tile, the event will start only once.
The dialogue will be very long! surprised. When I wrote the wedding dialogue, I forgot one way of dialogue. At that time, the game could not be cleared. Writing the path of dialogue fixed the game problem. This week's project was a lot of fun!
I always read comments, so please write a comment! see you!
Shmego
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なんか、これはオンライン・トランスレーターで作った英語みたいですね。シュメゴさんの普通のきれいな英語じゃないです。